Thursday, November 6, 2014
It's not a movie. It's a prediction.
The movie is not about a dying planet with its people trying to survive. The movie is about our planet and its future.
This is Nolan's wake up call to the humanity, and this movie goes into the list of handful of movies and TV shows that used its fodder to make a social commentary. Schindler's List, The Wire and Grave of the Fireflies to name a few. All the visuals and special effects are secondary to its core messages - to bait in the general audience with the fancies and switching to preaching the message. Although I'm afraid people who'll love this movie will be a choir anyway, and Nolan would only be preaching to them. It's either you understand the technical aspect of this movie or you don't. And the latter will exit the cinema annoying their friends with questions like "Why did she get old so fast". Anyone with any slight interest in futurism will feel like their long held belief has been confirmed, that for humanity to survive we must act early and fast. The sentiment 'why are we spending money on Earth when we should spend it on space?" will ring empty for most people, unfortunately. For them this will be just another movie out of many movies they watched over the years.
The movie also does an excellent job of drumming the point that meaningful advancement takes more than a single lifetime to accomplish - that we have to think past our myopic sense of time. We don't invest in space today so we can goto Mars today, but so that our children may some day. Our work today may seem trivial but the next generation will carry on with the work and improve upon what we build today. In short, Interstellar is the futurist's wet dream realized in a movie form.
***spoiler below. Nothing too obvious - just a vague explanation of the final act.
I mean, the movie ultimately ends with the humanity saving itself with the help of more advanced humanity. How fucking futurist is that. Self-determinism, post-singularity humans, theory of relativity, and AI robots that's not murderous and psychopathic. SPOOLSH.
So if you're looking for some fun without all the emotional baggage, don't watch it. All the main characters cry half the screen time with snot running down their noses. And the whole power of love thing is absolutely cringe inducing. I almost thought a dead character would be brought back with the power of a single tear or something to exaggerate a bit. Otherwise, it's a history making film. This movie will be used as an example many years in the future as the movie that describes its contemporary mantra.
Lastly, the final act makes me angry not because it was bad but because I was planning an ending for my comic kind of similar to it conceptually. It's not narratively or tonally the same so meh, I'm still gonna go with the ending I planned. I'm just writing this down here so maybe 10 years later when some dick accuses me of plagiarism I'm going to fuck them up the ass with this post.
Saturday, September 27, 2014
Well, I had imagined going totally nuts on my intro video and make it overwhelmingly epic. But then the life crushes any soul out of you and leaves you as husk of a man.
So what I had in mind was an intro video where I narrate whatever I need to give new viewers some idea of what my channel is going to be - and a time-lapse video of me drawing a bunch of different faces playing behind it.
Well I ended up drawing that epic background piece for over 10 hours and even when sped up by 10 times it still ended up around at 1 hour and 15 minutes. But still, at the time I was like all "cool cool, it's just gonna be even more epic."
But then I had over-estimated how long the actual narration was going to be. I had a cannon shell ready but I ended up getting a pea-shooter clocking at measly 2 minutes and 43 seconds. Not even enough to display me drawing each faces for 3 second.
I mean it's already nail-bitingly horrifying the sound of my own voice coming out of the speakers. I couldn't even fit in the epic background in a reasonable way. So the video got cut to bite sizes, with only a handful of faces making a semi-decent appearance.
So hopefully I won't go overboard in the future vids and make reasonable concession on the fly before I make any heavy commitments. Morale of the story? Dream realistically. Don't aim for the moon. Just shoot the damn stars already.
Oh and the unedited raw video so you can enjoy the process in its full glory. Online when it is.
That is all.
Tuesday, September 9, 2014
For Photoshop CS or higher. (Only tested with Photoshop CC but should work with CS AFAIK)
Last bit of organizing before the recording begins. This one was quite a bitch to put together.
What I had to do was - I basically had to go through over 200 brushes I've made in my time with Photoshop (That's like since 2003), selecting only the ones that moderately worked and discard the rest. Then I had to categorically organize them, and to help with the navigation I created a number of divider brushes to mark the category inserted into every 5 brushes. I then had to make sure the labeling relatively accurately represented each sections (Which I had to do over and over, with some categories being deleted and made over about 10 times), then shifted the brushes around a bit more for better categorization. And then I tested the brushes again to see they worked as intended. Also I tested the performance of most brushes so they were not a resource hog (Although there still are some), re-making some of the brushes to be more speed friendly. Again then I had to create a couple more brushes to fill the quota, and finally then gave all the brushes a new name to be more intuitive and easy to recognize (And because the names were kinda cheeky before).
The brush organization was a pure chaos before this work was made. To the point where I just never used most of my own damn brushes. I probably still won't use most of these brushes but I'll probably use them more than I did before. Seriously, I used to use like 5 brushes. Now I can at least see what's where. Oh, and also I did a bit more testing and researching to make a new main brush. The one I used mainly before had a single fatal flaw - in a very specific angle the smoothness of the brush broke down and gave a sharp rendering which kinda messed up with my shading tech. Now there's a brush that fixes the issue and replaces it. I'm hoping to get quite a bit of mileage out of the new main brush.
This brush set should comprehensively cover most aspect of digital painting, from heavily rendered style to digital comics. I'm releasing this as a free for all so you may use this commercially. No credit needed. Just don't go around saying you made this.
At some point down the line I'll be doing a brush tutorial covering some of the better brushes, if not all. Well, enjoy the brush set until then. I may get to swatches some day but that thing's still a big mess so don't hold your breath.